Edit, process, and export game audio without leaving your project. Multi-track waveform editor, EQ, AI noise reduction, and peak limiter — all native to UE5.
AudioBlast brings professional-grade audio editing directly into the Unreal Engine 5 editor. No more round-trips to external DAWs — trim, process, and export SoundWaves without ever leaving your project.
With a multi-track timeline, graphic EQ, stereo-linked peak limiter, AI-powered noise reduction (RNNoise), and varispeed pitch control, AudioBlast gives you the tools that game audio demands — right where you need them.
Snap edits to the grid, set loop points, collapse stereo to mono, and batch-export multiple clips in a single click. Every effect is baked non-destructively on export — your source assets stay clean.
The processed output lands directly in the Content Browser as a SoundWave or SoundCue, ready to drop into your level. No file management. No format conversion. Just results.
A walkthrough of AudioBlast running inside Unreal Engine 5.
Every tool in AudioBlast was designed for game developers who demand professional results without leaving Unreal Engine.